Feeding Frenzy Poe 3.9

One of the most powerful and budget-friendly Summoner builds in Path of Exile

Oct 08, 2019 Gained Feeding frenzy for skeleton and zombie link Level 34-38 Gained Summon Stone Golem Level 38+ Cyclone, Cast while channeling, desecrate, spirit offering. Path of Exile 3.9. In the past, sometimes your zombies would not attack at all and only run around you while nearby monsters are approaching; by making your zombies aggressive via the new Feeding Frenzy support gem, this minion AI problem will be fixed, and your zombies will also not feel as clunky, as they will gain a lot of extra speed, which will improve the.

Updated for Patch 3.10

Poe

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Guide notes
March 24, 2020
-Updated for Patch 3.10

Patch 3.8 introduces major changes to Minion-related Skill Gems, Necromancer's Ascendancy class, and the entire Summoner build archetype gets a major rework. The major flaw of all Zombie/Skeleton builds lied in the Minions clunky behavior and how inconsistent their DPS is, lowering your clear speed and Boss farming potential. Removing those downsides were one of the main parts of Patch 3.8, putting this build in the highest Tier of builds. At the same time, this build requires no specific Uniques, making it a perfect pick for a Starter build as well.

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1. Gameplay

Feeding frenzy poe 3.9 2

This is a typical Summoner type of build that relies on your Minions to deal insane amounts of damage and protect you from threats. Summon Skeleton Spell is used to summon Skeleton Warriors which deal massive Melee Damage, and by using Feeding Frenzy Support Gem, we make them more aggressive, which increased the radius at which they detect enemies and your overall clear speed. On the other hand, Zombies are used as Meat Shields, which linked to a Support Gem that shares the same name, makes their behavior Defensive and causes them to prioritize enemies near you, with a chance to Taun them on Hit. To further increase our defenses we rely on high Life pool, Mind over Matter Passive, and Plaguebringer Passive. This build also offers quite high Physical Damage mitigation for a Witch character


0:07 Tier 16 Maze of the Minotaur
0:51 Tier 16 Lair of the Hydra
1:17 Tier 15 Sepulchre
2:01 Tier 15 Coves
2:35 Tier 15 Estuary
This video was recorded on a level 92 Necromancer on Standard Softcore in Patch 3.9


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2. Build's PROS & CONS

PROS
  • very cost-effective with Millions of DPS at a very low budget
  • easy to level up with Minions doing the job for you
  • very high DPS with an insane burst when you cast Vaal Summon Skeletons Spell
  • great survivability based on multiple defensive layers
  • can do any Map Mod
CONS
  • Summon Items in Blight League will be very expensive

3. Leveling tips

The entire leveling as a Summoner is a piece of cake. This build relies on Skill Gems and Passives for the damage, so you shouldn't have any problems progressing through the campaign regardless of your equipment. Initially, this build may feel slow, so we suggest using Summon Raging Spirit initially, and switch to Summon Skeletons when you start mapping. Below you will find the recommended Gem setups for the leveling phase, and low-level Unique Items that are cheap and extremely useful on lower levels.

Suggested leveling Gem setups:

Raise Zombie
Raise Zombie - you will get this Gem right after you finish the first Quest and enter Lioneye's Watch. Zombies are used to tank monsters right from the start and deal a moderate amount of damage
Minion Life Support - core Support Gem for Zombie Minions
Fortify Support - increases your Zombie's defenses, as well as grants them a powerful defensive buff
Summon Raging Spirit setup
Summon Raging Spirit - your primary DPS during the leveling phase. They seem to do better at lower levels in terms of clear speed when compared to Summon Skeletons
Melee Splash Support - a mandatory Gem for leveling fast when using Raging Spirits
Minion Damage Support - grants more Minion Damage to your Raging Spirits

Bandits:

We recommend killing all the Bandits for two additional Passive Points

Leveling Skill Trees:

37 Points Skill Tree
Priorities: 1) Lord of the Dead 2) Enduring Bond 3) Quick Recovery 4) Spiritual Command 5) Death Attunement

61 Points Passive Tree
Priorities: 1) Redemption - Spiritual Aid - Righteous Army 2) Gravepact 3) Purity of Flesh

Recommended leveling items:

Sidhebreath - the single best leveling Item for this Summoner build. It grants very high Minion Damage and Movement Speed bonuses and helps you greatly with Mana Management on lower levels
(20-30)% increased Mana Regeneration Rate
+25% to Cold Resistance
0.2% of Physical Attack Damage Leeched as Mana
Minions have (10-15)% increased maximum Life
Minions have (10-15)% increased Movement Speed
(15-10)% reduced Mana Cost of Minion Skills
Minions deal (10-15)% increased Damage
Praxis - if you are having problems with your Mana when spamming SRS you should consider getting this Ring. It greatly reduces Mana Cost of Spells and increases your Mana and Mana Regeneration Rate
+(20-25) to maximum Mana
+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
Reverberation Rod - a very decent low-level pick for the weapon slot. It gives your SRS setup a level 1 Spell Echo which causes more Spirits to be summoned with each cast
(15-19)% increased Spell Damage
+1 to Level of Socketed Gems
Socketed Gems are Supported by level 1 Spell Echo
+(10-30) to Intelligence
Victario's Flight - grants very high Movement Speed bonus both to you and your Minions
+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
5% increased Movement Speed
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
10% increased Movement Speed
10% increased Movement Speed for you and nearby Allies

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

116 Points Final Skill Tree
116 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Mindless Aggression
  2. Unnatural Strength
  3. Plaguebringer
  4. Bone Barrier

Pantheon:

Major God: Soul of the Brine KingYou cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

5. Final Gems links

[DPS] Vaal Summon Skeletons
Vaal Summon Skeletons - allows you to summon Skeletal Warriors for a duration which are your primary source of DPS. The Vaal part of the skill should be used for extra burst against Bosses
Minion Damage Support - increases your Minions DPS greatly
Feeding Frenzy Support - increases your Minions DPS and makes them more aggressive which increases your clear speed even further
Fortify Support - grants a high DPS bonus to your Skeletons. In our setup, this Gem appeared to give the best results, though you may do better with Maim or Awakened Multistrike
Melee Splash Support - grants a splash effect to your Skeleton's Melee Attacks
Melee Physical Damage Support - increases your Skeleton's Melee DPS
[UTILITY] Raise Zombie
Raise Zombie - used as Meat Shields to soak up damage and taunt enemies that get close to you
Minion Life Support - increases your Zombie's Life
Fortify Support - increases your Zombie's damage and grants them a powerful defensive buff
Meat Shield Support - makes your Zombies defensive and reduces their damage taken
Optional Gems:
Feeding Frenzy Support - you can replace Meat Shield if you have over 1,000 Strength so that your Zombies are more 'active' in fights and Leech more Life for your character
[UTILITY] Flesh Offering and Flame Dash
Flesh Offering - increases your Minions Attack, Movement, and Cast Speed
Flame Dash - recommended Movement Spell which increases your mobility
Faster Casting Support
[UTILITY] Convocation and Desecrate
Convocation - recommended Mobility Spell used in this build. Each cast will also trigger Arcane Surge
Desecrate - creates a pile of Corpses which you can use for Flesh Offering and to summon Zombies
Faster Casting Support
[CURSE] Punishment
Cast when Damage Taken - used to automatically cast the linked Curse whenever you take a certain amount of damage. Use a level 10 CwDT Gem
Punishment - the recommended Curse for this build which grants your Minions greatly increased Physical Melee Damage and Attack Speed
[UTILTY] Immortal Call/Carrion Golem
Cast when Damage Taken Support - will cast supported Spells when a certain amount of damage is taken by your character
Immortal Call - reduces your Physical and Elemental Damage taken for a short duration
Increased Duration Support
Summon Carrion Golem - grants your Minions added flat Physical Damage making it the best Golem for a Summoner character
[UTILITY] Hatred
Hatred - the recommended Aura for this build which grants additional Cold Damage to all your Minions. You should Support it with Generosity for increased effect
Generosity Support - increases the effect of supported Auras, but makes it apply only to your Allies/Minions and not your character
[UTILITY] Aspect of the Avian
Aspect of the Avian - grants very high Movement Speed and DPS bonuses to your Minions. You need to have it beastcrafted on one part of your rare equipment and it requires you to wear the Saqawal's Nest Unique Body Armour
Poe


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5. Gear Setup

Below you will find the recommended gear for this Zombie/Skeleton Summon build. As mentioned earlier, it can be played with any rare gear, so you can replace any Unique item listed with pretty much anything you want.

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Our recommended items will:

  1. Cap your resistances
  2. Give you enough DPS/Life/Mana to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Strength
  4. Cast Speed
  5. Mana/Mana Regeneration Rate
(Helmet) The Baron - mandatory Helmet for this setup. This build will work without it, though our Skill Tree is heavily oriented on using Baron to maximize your Minions' DPS and grant us extra Leech from Zombies
+2 to Level of Socketed Minion Gems
+(20-40) to Strength
Minions have 20% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 300 Strength
With at least 1000 Strength, 2% of Damage dealt by your Raised Zombies is Leeched to you as Life
Helmet enchantments:
Flesh Offering grants an additional 21% increased Attack Speed
Skeletons deal 40% increased Damage
(Body Armour) Saqawal's Nest - works great with the Baron as it grants the highest possible Strenght on the Body Armour slot. It also allows us to use Aspect of the Avian for various bonuses to our Minions
+(25-75) to all Attributes
+(30-40)% to Lightning Resistance
(10-6)% reduced Mana Reserved
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120-150) to Evasion Rating and Energy Shield
(Body Armour) Rare Body Armour - preferably an Elder base with level #1 Maim Support and increase to the level of Support Gems. This can be the BiS item for your Summon Skeletons, but at the same time, it can cost quite a bit
Min. requirements:
85 maximum Life
40 Strength
Optional affixes:
Elemental Resistances
+1 to Level of Socketed Support Gems
(Weapon) Convoking Wand - the new Wand type introduced in the Blight League which can have new Minion-related modifiers. Should be dual-wielded for the best performance
Min. requirements:
Cast Speed
+1 to Level of All Minion Skill Gems
Minions deal increased damage
Optional affixes:
Minions have #% increased Movement Speed
Strength
(Boots) Alberon's Warpath - grants the highest possible Strenght bonus, making it much easier to reach 1000 Strength for extra Leech (and 1200 for the extra Zombie)
Adds 1 to 80 Chaos Damage to Attacks
+(180-220) to Armour
+(9-12)% to Chaos Resistance
20% increased Movement Speed
+1 to maximum number of Skeletons
(15-18)% increased Strength
(Boots) Rare Boots - preferably Elder base with the extra Fortify Support for your Raise Zombie setup
Min. requirements:
70 maximum Life
25% increased Movement Speed
35 Strength
70% Total Elemental Resistances
Optional affixes:
Socketed Gems are supported by level # Fortify
Boot enchantment:
Regenerate 2% of Life and Mana per second if you were Hit Recently
18% reduced Mana Cost of Skills if you've been Hit Recently
(Belt) Rare Belt - preferably Stygian Vise for the extra Abyssal Socket. You can also use Studded Belt for maximum Strenght bonus
Min. requirements:
80 maximum Life
70% Total Elemental Resistances
Optional affixes:
Strength
Armour Rating
Chaos Resistance
(Amulet) Rare Amulet - with the highest possible Strenght bonus
Min. requirements:
70 maximum Life
60 Strength
Allocates Ravenous Horde/Death Attunement
Optional affixes:
Attributes
Elemental Resistances
Mana/Mana Regeneration Rate
(Rings) Rare Rings - with high Life, Strength, and Elemental Resistances bonus.
Min. requirements:
65 maximum Life
45 Strength
85% Total Elemental Resistances
Optional affixes:
Grants Level 20 Aspect of the Avian Skill
(Gloves) Rare Gloves - mainly for defensive stats
Min. requirements:
80 maximum Life
40 Strength
80% Total Elemental Resistances
Optional affixes:
Grants Level 20 Aspect of the Avian Skill
Glove enchantment:
Commandment of Frost
Efficient Training - socketed right above Witch's Starting point, it will grant over 110 Strength bonus
+(16-24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
(Jewels) Rare Abyss Jewels - since Skeletons gain 50% more added Damage, I would recommend getting Abyssal Jewels over the regular ones
Recommended affixes:
maximum Life
Minions deal additional Physical Damage
Optional affixes:
increased Minion Damage if you have used a Minion Skill recently
(Flask) Rumi's Concoction - grants bonus Armour Rating and Block/Spell Block chance, giving you extra defenses and Mana Regeneration Rate thanks to the Mystic Bulwark Passive
+3000 to Armour
+(14-20)% Chance to Block Attack Damage during Flask effect
+(6-10)% Chance to Block Spell Damage during Flask effect
Suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (Bleeding immunity)
  2. Experimenter's Silver of Heat (Freeze and Chill immunity)
  3. Experimenter's Basalt Flask of Warding (Curse immunity)
  4. Ample Quicksilver Flask of Adrenaline (increased Movement Speed)


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If you have any other build requests please leave that in the comments below.

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I've just recently started a character for this build because I love the golems, and noticed they got buffed this patch. It looks like I picked good timing too since they just fixed the bug with Primordial Might! I've just now hit the point where i can wear clayshapers and now that I have 10 golems it's really taking off! I really hope to see an updated version of this guide in the future, because I love it!

Sorry it took so long! Mostly updated now.

thank you for the update! taking some time to try and make the changes on my character, and maybe I'm blind but is there a new PoB link? I'm only seeing the new poeplanner trees. was there also no good places to fit in either meatshield or feeding frenzy?

There is no PoB link. Since the Primordial Might gem makes all your golems aggressive (same as feeding frenzy), meatshield and feeding frenzy do not change the behaviour of the golems.
Posté par
Vivan
le 11 nov. 2019 02:26:06
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There is no PoB link. Since the Primordial Might gem makes all your golems aggressive (same as feeding frenzy), meatshield and feeding frenzy do not change the behaviour of the golems.

Right, I get that feeding frenzy would not change the ai behavior, but it does provide a substantial buff for all minions, even unsupported ones just by having the feeding frenzy buff active. Though now that I think of it, most of that buff is thanks to the attack speed and cast speed bonus, but thinking about the section that talks about golem cooldown speed maybe that doesn't help as much as I think.
Tempus Fugit
Dernière édition par Shiken, le 11 nov. 2019 03:45:19
Posté par
Shiken
le 11 nov. 2019 03:29:20
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There is no PoB link. Since the Primordial Might gem makes all your golems aggressive (same as feeding frenzy), meatshield and feeding frenzy do not change the behaviour of the golems.

Right, I get that feeding frenzy would not change the ai behavior, but it does provide a substantial buff for all minions, even unsupported ones just by having the feeding frenzy buff active. Though now that I think of it, most of that buff is thanks to the attack speed and cast speed bonus, but thinking about the section that talks about golem cooldown speed maybe that doesn't help as much as I think.

Yeah, it wouldn't matter for flame golems. If you did a melee golem build it would have some benefit, but probably not worth losing a gem link imo.
Posté par
Vivan
le 11 nov. 2019 05:44:06
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There is no PoB link. Since the Primordial Might gem makes all your golems aggressive (same as feeding frenzy), meatshield and feeding frenzy do not change the behaviour of the golems.

Right, I get that feeding frenzy would not change the ai behavior, but it does provide a substantial buff for all minions, even unsupported ones just by having the feeding frenzy buff active. Though now that I think of it, most of that buff is thanks to the attack speed and cast speed bonus, but thinking about the section that talks about golem cooldown speed maybe that doesn't help as much as I think.

I've thought about it more, and it may be worth putting Feeding frenzy in the body on the 3 lower dps golems. I am going to update the guide to show that possibility. I need to work on a new PoB. I lost the last one that I made back in 3.4 when I created this guide. Since I will probably play this build in 3.9, that would be helpful.
Thanks
Posté par
Vivan
le 15 nov. 2019 00:20:00
Probably will also start with this build in 3.9. Any idea if you will/can update the guide before going live on 3.9?
Posté par
Gebak
le 11 déc. 2019 16:45:07
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Probably will also start with this build in 3.9. Any idea if you will/can update the guide before going live on 3.9?

The guide and the PoB are updated, but may tweak a bit more when gem information comes out. I will try to be a little better about it this season :D
Posté par
Vivan
le 11 déc. 2019 20:11:54
Looking forward to the updates!
Posté par
Shiken
le 12 déc. 2019 04:43:55
could you possible test using victario's charity over the second clayshaper, would that be more dps than the additional clayshaper golem limit? frenzy charges on minions alone are huge, discounting power charges since it's not that great for bosses
Posté par
Masaaki14
le 13 déc. 2019 05:24:09
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but honestly, even with the Elementalist acendancy, we don't hit that hard.

I don't follow.
You have 380% >= increased damage just from damage / golems + fire golem
Posté par
Prinfection
le 13 déc. 2019 05:36:44
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but honestly, even with the Elementalist acendancy, we don't hit that hard.

I don't follow.
You have 380% >= increased damage just from damage / golems + fire golem

On essentially a 1 link because our active skill is a debuff/curse on hit setup. You can do good damage in a 6 link.
Posté par
Vivan
le 13 déc. 2019 07:18:40

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