Poe Feeding Frenzy Zombies

PoeCurrencyBuyDate: Dec/03/19 01:36:12Views: 22755

This PoE 3.10 Necromancer Raise Spectre build is designed as a league starter and SSF build. It can take you from a fresh league start all the way to endgame bossing on cheap or self-crafted gear. It is focused on having high survivability while still having good DPS.

This PoE 3.9 Witch Raise Zombie build is INSANELY SIMPLE & EFFECTIVE. There is no crazy crafting required or massive 10+ exalt gear like other builds. It's built around uniques that everyone can easily access and replicate. You can do all content without clicking any buttons.

Quick Jump

Pros & Cons

  • + The Greatest Summoner Build in the History of POE
  • + Fast clear
  • + Fast farming
  • + Easy Shaper
  • + Easy Uber Elder
  • + Easy all content
  • + 90 minions doing everything for you
  • + Minimal buttons
  • + Can play POE while watching Netflix
  • + Can play POE with one hand (mouse only)
  • + Feels as smooth as butter
  • + Versatile, can go more offensive or defensive with easy gem/gear swap to suit any playstyle
  • + All map mods (except Phys reflect)
  • + Cheap (can do T15 on a few chaos... 6-10ex fully decked out)
  • + Extremely high damage (Fastest Uber Elder kill in the history of POE)
  • + Tanky (7000+ life, overcapped resistances, physical mitigation, leech, defensive minions, fortify, meat shield, and more.. and of course, extremely fast)... just watch me absorb a Shaper Beam in the Uber Elder gif at the top.
  • + With late game TANK setup you will reach over 14,000 eHP!!
  • + Never die
  • - People will get jealous of how you can farm three times as much currency as them and take down all content so easily on such a cheap build without pressing buttons

Skill Tree

Ascendancy

Mindless Aggression - Unnatural Strength - Bone Barrier - Commander of Darkness. (If you want to get an extra 22% movement speed swap Commander of Darkness ascendancy to Mistress of Sacrifice and use Flesh Offering skill).

Pantheon: Major: Soul of Lunaris. Minor: Soul of Garukhan

Bandit: Kill All (recommended) OR spare Oak

Passive Tree & PoB

Path of Building Link: https://pastebin.com/UUz1EdjT

Gems Setup

Helmet: Raise Spectre, Meat Shield, Animate Guardian, Blood Magic

Weapon: Raise Zombie, Feeding Frenzy, Brutality, Melee Physical Damage, Multistrike, Empower

Chest: Vaal Summon Skeletons, Minion Damage, Feeding Frenzy, Melee Physical Damage, Melee Splash... and Dread Banner in off socket

Gloves: Enlighten, Vaal Haste, Blasphemy and your choice of curse. Use either Enfeeble(defensive) or Vulnerability (offensive).

Boots: Flame Dash, Phase Run, and your choice of any other 2 skills such as Flesh Offering, Convocation, Desecrete, or Vaal Molten Shell.

Ring: Summon Chaos Golem

Movement Speed Note: Simply popping a quicksilver flask gets us to 180% movement speed. AWESOME!

Popping Phase run gets us to 230%. It's a very nice boost!

Add Flesh offering to get an extra 22% movespeed (if you do this you have to swap Commander of Darkness ascendancy to Mistress of Sacrifice)

Popping Vaal Haste gets us an extra 23% movespeed.

Using these above additions (+ pantheon bonuses) you can reach over 280% movespeed. CRAZY.

If you want to go all out on speed, there is also a +15% movespeed chest you can wear, and also some nearby passives you can pick up to get you over 300%... I haven't tried it yet... but I will purely for the shits and giggles :)

Gear Setup

Helmet: The Baron

30% increased Spectral Shield Throw Projectile Speed

+2 to Level of Socketed Minion Gems

+40 to Strength

Minions have 20% increased maximum Life

Half of your Strength is added to your Minions

+1 to maximum number of Raised Zombies per 300 Strength

With at least 1000 Strength, 2% of Damage dealt by your Raised Zombies is Leeched to you as Life

Just great for zombies and all minion builds in general...

Gloves

Shaper's Touch

112% increased Armour and Energy Shield

+4 Accuracy Rating per 2 Intelligence

+1 Life per 4 Dexterity

+2 Mana per 4 Strength

2% increased Energy Shield per 10 Strength

2% increased Evasion Rating per 10 Intelligence

2% increased Melee Physical Damage per 10 Dexterity

Meginord's Vise

+100 to Strength

10% increased Global Physical Damage

59% increased Armour

Regenerate 2% of Life per second with at least 400 Strength

Best in slot when coupled with Geofri's Sanctuary chest.

Budget item to get +100 strength to help us get to 1000 strength for Baron leech bonus

Boots: Seven-League Step

6% chance to Freeze, Shock and Ignite if you haven't Crit Recently

Because we want speed.

If you are struggling for resistances or strength, use rare boots with 30+ movement speed and fill any strength or resistance gaps.

If you don't care about speed and just want to be even more tanky, just use rare boots with strength, life, resistances. This is a slot you can do anything you like with!!. As you can see my boots are nothing but speed.

See Alternate Setups further below in the guide for some other options you may want to consider.

Belt: String of Servitude

36% increased Movement Speed during any Flask Effect

Because we want speed

If you don't care about speed and just want to be even more tanky and do even more damage, just use a rare belt with strength, life, resistances, increased damage during flask effect, abyssal jewel... pick your poison! This is a slot you can do anything you like with!!. As you can see my belt is nothing but speed.

See Alternate Setups further below in the guide for some other options you may want to consider.

Weapon

Grim Ram Steelhead

45% increased Stun Duration on Enemies

+1 to Level of Socketed Gems

Socketed Gems are Supported by Level 20 Maim

20% chance to Maim on Hit

Can have multiple Crafted Modifiers

+2 to Level of Socketed Support Gems

Minions have 41% increased maximum Life

Minions deal 45% increased Damage

Minions have 28% increased Attack Speed

Minions have 25% increased Cast Speed

Queen's Escape

+185 to Accuracy Rating

25% increased Strength Requirement

Minions have 36% increased maximum Life

Minions have 85% increased Movement Speed

188% increased Skeleton Duration

Minions deal 37% increased Damage

+1 to maximum number of Raised Zombies

+1 to maximum number of Spectres

+1 to maximum number of Skeletons

Grim Ram Steelhead: Best in slot giving level 30 Raise Zombie giving an extra zombie AND a shitload of extra damage.

Queen's Escape: It's cheap and gives great bonuses:

+1 Zombie
+1 Spectre
+1 Skellie

Because we run so fast, the minion speed is important so that they can keep up while still killing things!

Other Zombie builds (known for caring only about DPS) go all out on stacking as many zombies and as much damage as possible. You don't need more damage. Extra damage is a waste of currency, waste of passive points and a waste of time because you go slower. In fact, we clock up faster Uber Elder runs with our simple gear :) We, instead, get to an optimal level of zombies (14-15) without need for restrictive gear and then prioritise speed and defence (we reach over 15,000 Life/ES in late-game compared with 8-10k regular zombie builds)

Can also use a Chaber Cairn, Femurs Fur, or rare mace.

Armour

Geofri's Sanctuary

68% increased Armour and Energy Shield

+35 to maximum Energy Shield

+63 to maximum Life

+18% to all Elemental Resistances

+2 maximum Energy Shield per 5 Strength

Zealot's Oath

Dusk Mantle Astral Plate

+12% to all Elemental Resistances

+54 to Strength

+117 to maximum Life

+46% to Fire Resistance

+36% to Cold Resistance

Reflects 12 Physical Damage to Melee Attackers

+1 to maximum number of Raised Zombies

+1 to maximum number of Skeletons

Geofri's Sanctuary: Best in slot providing a tonne of ES when coupled with Shaper's Touch Gloves

Dusk Mantle Astral Plate: Life, strength, resists... bonus with the minion modifiers.

If you want to use ranged spectres, just swap in a Tabula or get any BBBGGR chestpiece. See Spectres section for more details on this setup. Alternatively you can put ranged spectres into gloves on a 4L (which is what I now do).

Amulet: Astramentis

-4 Physical Damage taken from Attack Hits

Poe

We want strength for Baron bonuses. Also helps with dex/int stats for gems such as Haste.

Oils: Anoint Death Attunement or Ravenous Horde

Rings: Strength, life, resists.

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From the Necromancer gem reveals, referring to Meat Shield + Feeding Frenzy:
'
If minions are both Aggressive and Defensive, those effects cancel out, returning the minions to their original behaviour. All other bonuses from [Feeding Frenzy and Meat Shield] still apply.

This is not the case. Minions supported by both of these gems are ONLY defensive. They do not go where you cast, nor do they attack anything that isn't close to you. Tested with both Animate Guardian and Zombies. Removing both returns them to their default AI.
(actually not sure if I prefer it like this or not, honestly...)
Current IGN: twitchtvTheuberelite
http://twitch.tv/theuberelite - I stream sometimes.
Last edited by TheuberClips on Sep 12, 2019, 7:41:54 AM
Posted by
TheuberClips
on Sep 12, 2019, 6:31:35 AM
I was curious as to how exactly this worked, I did a little (non-empirical) testing, attempting to figure out why these two do not cancel out exactly. Warning for wall of text:
->Minions follow your cursor when you attack, move, or cast a spell. Instant spells and warcries do not work. Moving your cursor while not issuing a command will not cause the minions to move, hanging around where you last issued a command. Almost like an invisible beacon where you last clicked.
->Minions will attack enemies within an area around this beacon. This area seems to increase with feeding frenzy, and decrease with meat shield support. This range is probably the aggro range talked about. Having both returns the aggro range to original.
->If the minions find themselves outside the beacon radius, they will move to be inside the beacon radius. This is how you get minions to move with you. If there is an enemy along the path to the beacon, they will not attack it unless it is inside the aggro radius of the beacon.
-> If there is an enemy inside the beacon aggro range and the minion is outside it, the minion will attack straightaway, rather than running to the beacon and then attacking (needs further testing).
->SRS and summon skeletons probably work without these beacons in mind, as when spawned they either aggro enemies or end up just standing there. This is probably the reason as to why the aggro range of skeletons is larger than the feeding frenzy aggro range; because, if it wasn't, they would literally just stand there once anything nearby was dead.
-> If minions are really far away from you, they will do either one of two things. Regular minions will teleport to your position. SRS and Skeletons will despawn.
->The big thing that meat shield does is that this beacon is placed at your feet for attacks or spells, and your cursor for move only. Meat shield minions will still run toward this beacon for move commands, and potentially run in front of you if they are much faster than you. However, they will no longer move for anything else. If you run and then attack, this movement beacon is placed at your feet and your meat shield minions return to you.
-> beside altering the aggro range, Feeding Frenzy does not change anything regarding minion behavior.
-> thus, if you use both meat shield and feeding frenzy, the aggro range is returned to normal, but the beacon is at your feet for any attacks or spells.
The wording about this in https://www.pathofexile.com/forum/view-thread/2623295 makes it seem as if these effects cancel each other out perfectly, but they don't.
I used meat shield support with my zombies while using cyclone in my current build. The zombies, supported by meat shield, will just be following my feet. Since the zombies only moved once they got out of radius, it results in the minions always trailing behind me. Without meat shield, however, the minions just followed the cursor while I was using cyclone.
While I was testing, I figured out that there is a way to have the effects cancel out. The game seems to always keep track of where you are standing and where you are attacking while using an attack or spell. Using some simple vector mathematics, you can calculate a point between where you are standing and attacking, and send minions there instead. They will literally stand between you and where you are attacking, as a meat shield. Hell, with feeding frenzy support, you can have the minions overshoot where you are attacking. If you then equip both of these, you can have the changes to minions locations cancel out, and return their behavior to normal.
Posted by
wazzupdj
on Sep 15, 2019, 8:49:20 PM
'
From the Necromancer gem reveals, referring to Meat Shield + Feeding Frenzy:
'
If minions are both Aggressive and Defensive, those effects cancel out, returning the minions to their original behaviour. All other bonuses from [Feeding Frenzy and Meat Shield] still apply.

This is not the case. Minions supported by both of these gems are ONLY defensive. They do not go where you cast, nor do they attack anything that isn't close to you. Tested with both Animate Guardian and Zombies. Removing both returns them to their default AI.
(actually not sure if I prefer it like this or not, honestly...)

Hey there,
Thank you for the report.
This is indeed bugged, it has been fixed and will be included in a future patch.
Sorry for the trouble!
Posted by
YOLANDI_GGG
on Sep 16, 2019, 12:20:23 AM

Comments are closed.